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Gen City Labs
Gen City Labs
Blog

Blog: Deep Dive

Jelly Shader, Part 7: Project Clean-Up and Final Steps

Jelly Shader, Part 6: Omni-Directional Movement Axis

Jelly Shader, Part 5: Player Interaction

Jelly Shader, Part 4: Integration With Unity

Jelly Shader, Part 3: Trailing Sine Wave

Jelly Shader, Part 2: A Basic Sine Wave

Jelly Shader, Part 1: Basic Project Setup

Scaling UI for the HoloLens

Project Artemis: UE4 Multiplayer VR

Hall of Famous 3D Scan Experience

SXSW 2016: UE4 CompuTrainer Module

IBM Interconnect Visualizer

Focus Window Display

Unity Creative Code Workshop

Interactive Glove Prototype

Kleedoscope

Game Developers Conference 2015

Portland VR Meetup

5 Takeaways From First Oculus Connect

INST-INT Conference 2014

Helios Interactive + Open Source

Intel Hackathon

Let’s work together

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